I am a game designer and researcher with a background in visual arts. Bringing together skills from academia and development, I explore the ways in which the interactive nature of games can contribute to society. My particular interests are the unique potential of games as research instruments, as well as using the emotional impact of a well-designed game to stimulate thought and behaviour, and to enrich our daily lives.

As part of my PhD research I will be working on the Nestore project, in which I will develop serious games for long-term engagement to support wellbeing in older adults. During this time, I will be examining a variety of topics, such as the motivational effects of video games, how they provide positive emotions and foster social connections, what limits people from engaging with them, and how to design for older, non-gaming audiences.